Rigging Artist (3 Months Contract)

Immediate Joining

Full-Time

Company Description

At Giant Pixel, we are passionate about creating innovative and engaging video games and animated movies that capture the hearts and minds of audiences around the world. We are a team of talented developers, artists, designers, and storytellers, dedicated to pushing the boundaries of what is possible in the gaming and animation industry.

Our mission is to create exceptional products that inspire, entertain, and challenge players and viewers alike. We believe in the power of creativity, and we strive to infuse every aspect of our work with imagination and originality.

At Giant Pixel, we are committed to excellence in everything we do. We value collaboration, transparency, and communication, and we are constantly seeking ways to improve and evolve our processes and products.

Join us on a journey of innovation, creativity, and excellence at Giant Pixel. Discover why we are one of the leading video game development and animated movie production studios in the world.


Job Description

Works with lead/supervisor Rigging to establish a robust animation rig that reflects the tone and style of the film; :

  • Creates high-quality complete rigs (body and facial) that meet the technical and stylistic requirements of the projects.
  • Works closely with the animation team and ensures that production needs are understood and that animators have fast, efficient and intuitive assets.
  • Proposes and applies modifications to the rig modules used in the pipeline under the supervision of a Lead/Supervisor
  • Provides technical and visual ideas and solutions for the projects.
  • Actively contributes to creating a quality projects while managing production issues

Qualifications
  • Experience in animation as a Rigging artist.
  • Good knowledge of Maya's Rigging tools and great adaptability to use the internal tools and plugins installed in the studio
  • Experience with different rigging techniques in Maya and ability to optimize rig performance.
  • Advanced experience rigging characters based on a Maya pipeline.
  • Is proactive (alert on deadlines and resolution of technical problems) in order to respect the production schedule
  • Expertise on Maya and strong Python skills
  • Good knowledge of anatomy and good edacite to pay the necessary attention to produce deformations that respect the designs
  • Ability to make decisions
  • Excellent communication skills and very good team player
  • Demonstrates creativity in problem solving
  • Knowledge of Maya API and/or C++ is a plus
  • Experience in cartoon project is a plus

  • The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
    • Artist
    • Senior Artist

During our recruitment process we will be assessing where your skills and experience best fit.

Additional Information

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If you require assistance applying, please reach out to [email protected] and we'll be happy to assist.

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