Texturing Artist (5 to 12 Months Contract)

Immediate Joining

Full-Time

Company Description

At Giant Pixel, we are passionate about creating innovative and engaging video games and animated movies that capture the hearts and minds of audiences around the world. We are a team of talented developers, artists, designers, and storytellers, dedicated to pushing the boundaries of what is possible in the gaming and animation industry.

Our mission is to create exceptional products that inspire, entertain, and challenge players and viewers alike. We believe in the power of creativity, and we strive to infuse every aspect of our work with imagination and originality.

At Giant Pixel, we are committed to excellence in everything we do. We value collaboration, transparency, and communication, and we are constantly seeking ways to improve and evolve our processes and products.

Join us on a journey of innovation, creativity, and excellence at Giant Pixel. Discover why we are one of the leading video game development and animated movie production studios in the world.


Job Description

A texture artist is responsible for creating texture maps for photo-based builds. This includes assets across the board from characters, human digital doubles, animals, hard-surface such as vehicles, and props.

The goal is to create texture maps for 3D models built to match photo references.

Key Responsibilities
  • Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn't enough coverage in the given references.
  • Re-use existing textures from the asset Library and re-purpose them as needed.
  • Proposes and applies modifications to the rig modules used in the pipeline under the supervision of a Lead/Supervisor
  • Lookdev assets based on given photo references.
  • Ingest assets coming from other vendors into pipeline and lookdev assets to match client lookdev turntables.
  • Is responsible for delivering the best CG asset by following the clients creative vision
  • Should be able to present dailies in the best possible way to communicate work progress and fast track decision making.
  • Meet production schedules and set deadlines while maintaining the highest standards.

Qualifications
  • Good understanding of all stages of Asset Pipeline and fair knowledge of CG productions
  • Gathering, grading and lineup of references.
  • Validating models and UVs, cameras before commencing texturing work.
  • Camera projection and cleanup to create COL maps and secondaries.
  • Create sculpts and 2D displacements wherever necessary
  • Setup shaders and lookdev in maya arnold or unreal
  • Re-purpose existing textures for variations
  • Create maps to support material library/standard builds
  • Create tillable textures as source material
  • Help with Lookdev feedbacks, address notes and map adjustments
  • Release textures, package and validate and publish builds
  • Optimizing assets, maps and texture layers
  • Exporting assets to other vendors and clients

  • The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
    • Mid Artist
    • Senior Artist

During our recruitment process we will be assessing where your skills and experience best fit.

Additional Information

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If you require assistance applying, please reach out to [email protected] and we'll be happy to assist.

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